“Once the PC version is where we want it to be,” Colossal Order will concentrate on DLC
Cities Skylines 2 will no longer receive weekly patches as the developer focuses on the game’s larger issues. Cities Skylines 2 developer Colossal Order provided an update to fans on November 20 in the form of its regular CO Word of the Week post. In the most recent episode of the series, the studio explained its future plans for both updates and future DLC.
Cities Skylines 2 will not receive DLC until performance issues are resolved, as previously stated, though the new post provides some context as to how long we may have to wait. “Once the PC version is where we want it to be, we will be focusing on the console release and DLC content,” the post says, before revealing that any planned DLC has been pushed back slightly.
“We are committed to bringing the marketed DLC content to you,” the post continues, “but it will not be landing in the originally promoted schedule. ” It then reveals that Beach Properties, Cities Skylines 2’s first Asset Pack, has already been worked on by artists and the studio’s outsourcing partner but will not be implemented until the asset and performance fixes are complete.
“I apologize for the delay,” the developer adds, “but we must not rush new content out before the base is ready.” The same can be said for the Content Creator Packs and Radio Stations, with more details to follow.
Surprisingly, the post reveals that the weekly updates that the team has been releasing since launch will now be less frequent. The most recent hotfix addressed issues such as garbage and stray dogs, but the next one “is not yet scheduled,” according to the developer.
“As we continue to work on improvements, we’ll adjust the pace of the updates slightly so that we don’t see a new patch every week going forward but will have a slightly longer cadence between them,” the post says. However, there is a reason for this: “We have made it through the quicker fixes and we’re now digging into the ones that require a bit more work.”