The 1.2 patch for cyberpunk has been released and here is what to expect
Cyberpunk 2077 was originally released in December last year. After many delays and a rough start with many players complaining about game-breaking bugs.
CD Projekt Red has been hard at work fixing these issues and has released their 1.2 patch with numerous fixes that address a plethora of in-game problems players were facing.
The patch is approximately 34GB in size and is available on PC and Consoles with a Stadia update coming later in the week.
This latest patch was delayed due to the massive hack that CD Projekt Red experienced recently where the hackers gained access to the developer’s internal network.
The list of fixes is substantial and the full list is available here. We have added a few on the list for you to get a feel of the kind of fixes CD Projekt Red has been working on.
Some of the new fixes for Cyberpunk 2077:
Gameplay:
- The NCPD spawn radius for when the player commits a crime has been increased.
- New Steering Sensitivity slider added to Control’s settings. Allows reducing steering speed for all vehicles, on all input devices.
- Clothing vendors now sell items more suitable for the location.
- Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
- Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
Quests:
- Completing Psycho Killer now rewards the player with experience.
- Fixed an issue where Mr. Hands would not call V after finishing Double Life.
- Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in Sweet Dreams.
- It’s no longer possible to be blocked out of combat in Forward to Death while driving the Basilisk through the construction site.
- It’s no longer possible to get stuck in the water of the Power Plant after leaving the area in Lightning Breaks.
Open World:
- It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in Gig: Woman of La Mancha.
- Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
- Improved force-opening doors animation.
- V will no longer get stuck behind the desk in the hospital lobby in Gig: Cuckoo’s Nest.
- Fixed an issue where some dialogue lines could be missing during holocalls.
Cinematic Design:
- Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
- Maiko will no longer walk through the couch in Pisces.
- Fixed a camera issue in Never Fade Away.
- Fixed player’s camera animation in Lightning Breaks.
- Fixed V’s reaction to Johnny’s decision in Changes.
The list above is just the tip of the iceberg of fixes the developers have been working on but shows the diversity of issues encountered in-game.
It has been a long, rocky, and tumultuous road for CD Projekt Red and Cyberpunk 2077 and hopefully, this extensive patch will sort out the major problems you have been facing.