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Halo Infinite Delayed Until End Of 2021


Halo Infinite was due to release alongside the Xbox Series X but has instead been delayed until late next year.

The news of this prolonged delay has come via an in-depth blog post straight from Halo itself.

The post starts by letting us know quite matter of factly that Halo Infinite is due for release in the fall of 2021. The reason that Joseph Staten (Halo’s Creative Director) gave for the delay was due to a discussion he had with his team regarding the project. This is what he had to say about it:

“This discussion boiled down to one fundamental truth: we needed more time to do things right. That included pushing hard in the Fall, giving the team time to recharge over the Holidays, and then coming back in January to finish the game at a healthy pace.”

The article then goes on to detail the updates on various aspects of the game, such as Arts, Graphics, Multiplayer, etc.

Seeing as Halo Infinite was set to be released already and is now only set to be released this time next year, that is an entire year that they now have to improve and work on the game.

A lot has happened since the first announcement of the game though with a major reshuffling of personnel and departures of some key people in the company. Joseph Staten had to be brought back in to put the game  “back on track”. They then lost one of the Game’s directors soon afterwards.

Halo Infinite Delayed Until End Of 2021

Microsoft has also since confirmed that Halo Infinite’s multiplayer will be free-to-play. The post reiterated that despite common practice, Halo Infinite will not have a loot box system. The progression designer Chris Blohm had this to say about the absence of loot boxes in the new game.

“No loot boxes. No randomness or items that influence the sandbox and gameplay.”

In Halo’s blogpost, 343’s director of art management Neill Harrison referenced the criticism of the July demo’s graphics, which were called underwhelming by the fans.

Harrison said of the reaction that it was “ humbling” and also said that “the reality is that the art and visuals weren’t at the bar we hold for Halo—even in a work-in-progress state. Much of the feedback we heard from the community aligned with our own views and work we were already committed to doing around things like indirect lighting, material response, foliage and tree rendering, clouds, level-of-detail transitions, and character fidelity.”

He then added that they are looking at  “additional opportunities for improvement.”

This blogpost is a light at the end of the tunnel for this massive delay, and hopefully, with all these added planned improvements we can look forward to an absolute top-notch installment in the Halo universe.