Skip to content

Lead Quest Designer For Starfield Departs Bethesda To Work On RPG Wyrdsong

Lead-Quest-Designer-For-Starfield-Departs-Bethesda-To-Work-On-RPG-Wyrdsong

The lead quest designer for Starfield Will Shen has left Bethesda to assist on the upcoming open-world RPG Wyrdsong.

After a 15-years at Bethesda, Will Shen has chosen to join Something Wicked Games, where he will take on the role of lead content designer for their inaugural open-world RPG, Wyrdsong.

For almost 15 years, Shen was a part of the Bethesda team, contributing to the writing and design of titles like Skyrim, Fallout 4, and Fallout 76. He served as the lead designer for the acclaimed Fallout 4 DLC, Far Harbor, which was lauded for its setting, storytelling, and extensive dialogue options. Shen subsequently advanced to the role of lead quest designer for the ambitious sci-fi RPG, Starfield.

Wyrdsong

In a Game Developer interview, Shen revealed his transition to Something Wicked Games. A studio established by a former lead from Bethesda. This studio now boasts an impressive roster of RPG developers, including former staff from BioWare, Bethesda, and Obsidian.

Shen emphasized his new role. Explaining that he aims to connect the narrative and design teams within the studio to achieve a more unified vision for the game.

He stated:

“I think one of the things that makes triple-A role-playing games really come together is when it feels like the game has some kind of singular direction.”

Following his extensive career at Bethesda, transitioning to Something Wicked appears to be a seamless step. This studio was established in 2022 by Jeff Gardiner. A producer with a track record in Bethesda titles such as Skyrim, Fallout 3, and Fallout 4. It also includes Charles Staples. A designer for Fallout: New Vegas, and Ekram Rashid, who served as the technical director for The Elder Scrolls: Blades.

Wyrdsong concept art.

Though we have limited specific details, Gardiner shared last year that Wyrdsong is a dark, semi-historical open-world RPG set in Medieval Portugal.

They are developing the game using Unreal Engine 5.

One reason for the vagueness is that Wyrdsong (pronounced Weird Song) is in its early development stages. Something Wicked currently has 38 employees and plans to grow to over 100 as development progresses. In an interview with Game Developer, Shen hinted that the game will embrace an appropriately unconventional and unique vibe.

There is no release date set for Wyrdsong, but you can learn more about it by visiting somethingwickedgames.com.

Wyrdsong – Official Announcement Trailer: