Skip to content

Patch Notes For Starfield’s Latest Update Reveal A Major Feature

Patch-notes-for-Starfields-latest-update-reveal-a-major-feature

Patch Notes For Starfield’s Latest Update Reveal A Major Feature

Today, November 20, Bethesda released a new update for Starfield, which is available on PC, Xbox Series X, and Xbox Series S. In addition to this update, Bethesda Game Studios has specifically released the patch notes, which disclose and describe every action taken by the update. The most notable addition to the update is NVIDIA DLSS support, a significant new feature that unfortunately only affects PC gamers. However, the update also includes a new feature related to consumables that is not PC-specific.

The patch notes below provide us with all the information we need to know about the update’s functionality, but we are unable to determine how big the update is on PCs or Xbox consoles. As a result, the only estimate we have for download times is that there isn’t any new content, which should help keep the file size small.

Update Highlights:

NVIDIA DLSS Support:

For our PC players, Nvidia DLSS support is now available with this update. Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, DLSS Super Resolution, and DLSS Frame generation are now available on compatible Nvidia graphics cards.

Ask Them to Eat!:

We’ve included the option to consume food and beverages when you find them in the surroundings due to popular demand. Those Chunks can be consumed right away or saved for later. You have a choice.

You will now be able to eat food in game.

Bug Fixes and Improvements:

Stability and Performance:

  • Addressed a number of memory-related issues and leaks.
  • Added some GPU performance optimizations, which will be more impactful on higher-end cards.
  • Improved renderer threading model, improving CPU usage most notably on higher-end systems.
  • Various stability and performance improvements.

Gameplay:

  • Added the ability to eat the food placed in the world.
  • Adjusted stealth to be a bit more forgiving.
  • Fixed an issue where Andreja’s head would stay permanently cloaked.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
  • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
  • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
  • PC: Fixed an issue where mouse movement could be choppy.
  • Fixed a rare issue that could cause the home ship to be lost.
  • Fixed an issue where the ship services technician might be missing.
  • Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.

Graphics:

  • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
  • Optimized initial shader compilation that occurs on start-up.
  • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
  • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
  • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
  • Fixed various visual issues related to the new FOV slider options.
  • Improved the appearance of the eyes on crowd characters.
  • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
  • PC: Addressed additional visual issues related to DLSS.

Quests:

  • All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
  • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
  • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
  • Eye of the Storm: Fixed an issue where players’ quest progression could potentially be blocked due to a missing docking prompt.
  • Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
  • No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
  • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
  • Sabotage: Fixed an issue where David Barron could potentially not be found by players.
  • Short-Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
  • The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.