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Umbrella Corps Review

It’s hard to imagine that this takes place within the RE universe…

Some key points that this game offers:

  1. Close Quarters Battle
  2. Fast-paced competitive team shooter
  3. Analog aim and cover system

Gameplay & Controls:

For an online competitive shooter, the movements are slow and quite opposite to the fast-paced combat advertised by the game. The combat itself is very boring and unimaginative. There is nothing unique to the predictable mechanics. It tries to be fun and entertaining, but it just doesn’t last long enough.

One of the worst implementations is the cover. Yes, this is a cover based shooter, but there is no place for such a mechanic here. The maps are full of zombies that are more than happy to attack anything in close proximity, and what’s better than a soldier stuck behind cover…

Die
Die already!

Movement is just as much of an imbalanced issue. Whether you are in a prone position or running normally, there is almost no difference in speed or penalty. When it comes to actual combat, we don’t have the one or two bullets dead kill-time; instead, it’s more Gears of War-styled, with characters whose movements are noticeably clumsier. This is made worse by the movement penalty when aiming down your sights, totally changing the concept of gunfight. Where a gunfight is supposed to be a fun-filled adrenaline rush, it becomes a boring chore, especially when the enemies end up being bullet sponges.

There are more issues, like the incredible slow reloading times, which further deters gun fighting, but overall combat mechanics are greatly lacking. The game did one thing beautifully, you level pretty fast and as you level, you are rewarded with new weapons and gear. There are cosmetics and several other fancy rewards, but with the lacklustre gameplay, this simply doesn’t save the game itself.

Graphics:

They did a very decent job bringing the older game areas into Umbrella Corps. We have the village from RE4, among several other notable places. However, we do have one issue that simply can’t go unnoticed, they are all way too cramped and it just makes the gameplay so much more taxing.

I
I see you…

Character design was done pretty decently, adding to the beauty that is the levels we play in. One thing that the game has going for it is its visuals. They really are quite the sight. Shadow and lighting further enhances the visuals and gameplay aesthetics.

Sounds:

The soundtrack for the game isn’t bad, it does a fair job of adding some excitement to the game, but with so much going wrong for the game, it is hard to be positive when so much is negative.

Let's
Let’s get to it…

There isn’t a lot of voice-over work, however, the titbits that there is was done quite decently.

Replayability:

The game hosts a variety of game modes that you can partake in. A particular mode here; the 3vs3 is one of the game modes that does the job of being fun, but quickly turns into a cramped up mess when the over populated army of the dead joins in.

One
One by one…

Similar to kill confirmed we have another game mode where we kill Zombies to obtain DNA. The goal is to achieve the winning number before the opposing team. Some of the other game modes include defend the area, retrieval or eliminate the enemies. Nothing special about them, but the Zombies have been poorly implemented into them.

MGR Gaming’s Conclusions:
Spoilers Ahead:

The biggest plus that the game has is Zombies, but the way they made use of them is so poorly implemented. They missed a big opportunity here. Most of the time they added Zombies to the stages to be a nuisance instead of a third enemy team. If they did more work on the Zombie mechanics it might have led to a much better game.

The game does have a single-player campaign that consists of 20 levels where you have to accomplish the objectives with one life only. As tough as it might sound, this campaign is extremely short, and you’ll find it difficult to keep playing it. The game could have been so much more, but alas this is all there is…

The Official trailer for Umbrella Corps:

MGR Gaming Score 4

By: MGRza
Date: 25 June 2016

Additional Info:

Platforms: PC: PlayStation 4
Genre: Action: Atmospheric: Casual: Competitive: Co-op: First-Person: FPS: Gore: Horror: Multiplayer: PvP: Resident Evil: Shooter: Singleplayer: Survival: Survival Horror: Tactical: Team-Based: Third Person: Third-Person Shooter: Zombies
Censor Rating: Blood & Gore: Intense Violence: Strong Language
Age Rating: 17+
Developer: Capcom
Publisher: Capcom
Release Date: 21 June 2016

MGR Gaming Steam Curator:
https://store.steampowered.com/curator/32364038/