Developers Eschew Immersion-Breaking Techniques for Ingenious Alternatives
Arkane Studios, renowned for its immersive worlds in Deathloop and Dishonored, employs inventive methods to guide players without resorting to the immersion-breaking yellow paint often seen in other games.
The recent debut of Final Fantasy 7 Rebirth’s demo reignited discussions on the use of yellow paint in guiding players. While effective, this approach can disrupt immersion in otherwise realistic environments. Dinga Bakaba, director of Deathloop and head of Arkane Lyon, advocates for alternatives to yellow paint, citing it as “a choice and an investment.”
Bakaba emphasizes the collaborative effort among developers to devise alternative player guidance methods. This entails iterative adjustments based on player feedback and necessitates seamless integration across various design disciplines.
A while back I said about these paint marks that it's a choice and investment to avoid them and this thread shows a bit of the subtle work Level Designers, Level Artists, Env Artists, Audio Designers, Narrative Designers etc. put to ensure you aren't lost in Arkane 3d worlds. https://t.co/8ZRR1eXeLP
— Dinga Bakaba (@DBakaba) February 11, 2024
A tweet thread by user Andrey Mironov underscores the intricacies involved in guiding players through subtle cues and environmental storytelling.
If you're using arrows or plain text, at least try and make it make sense within the rules of the world of the game i.e. it doesn't have to literally be what amusement parks do but if the place you're highlighting is an attraction like it is in Deathloop, then it makes sense. pic.twitter.com/bl7qtacVUI
— Andrey Mironov (@andrey_magnus) February 10, 2024
In Deathloop, Arkane Studios employs subtle yet effective techniques, such as directional arrows and contextual text, seamlessly integrated into the environment. Lighting cues, including strategically placed lights and sound effects, subtly guide players without disrupting immersion. Dana Nightingale, Deathloop’s campaign designer, emphasizes the importance of environmental details in conveying narrative elements and guiding player exploration.
While Arkane Studios predominantly eschews yellow paint in favor of more nuanced guidance methods, occasional use is not entirely avoided. In Deathloop, red paint subtly marks points of interest, complemented by environmental cues such as spotlights and architectural features.
Ultimately, Arkane Studios’ commitment to player immersion and engagement underscores its innovative approach to guiding players without relying on conventional methods. As the gaming landscape evolves, studios like Arkane continue to push boundaries, offering players immersive experiences that transcend traditional design conventions.
