Cyberpunk Patch 1.6 is finally live and adds Bug fixes, Transmog, New character customization, and a lot more
In its most recent Night City Wire Livestream, Cyberpunk 2077 concluded by announcing Update 1.6, which will be the game’s final significant patch for PS4 and Xbox One, and a major Phantom Liberty expansion arriving in 2023.
It doesn’t seem like there will be any significant Cyberpunk 2077 expansions for last-gen either. This is a bummer as the studio announced that in the future the game would receive completely overhauled police and vehicle-to vehicle combat systems.
Additionally, the impending Phantom Liberty DLC, which promises to extend into a new area of Night City, won’t be available to last-gen users.
The long-awaited update is out now on PS4 and PS5 and is a whopping 11.9GB in size. It has been called the “Edgerunners Update” which ties into the upcoming Cyberpunk: Edgerunners Netflix Anime and even adds weapons and armor from the show.
Among some of the updates and improvements, players get a new transmog system that allows you to wear any outfit you wish without the clothes and armour impacting your stats which has been a long-requested feature since the game’s launch.
Additionally, the game will receive 3 new gigs namely: Concrete Cage Trap, Desperate Measures, and Nasty hangovers.
Below are a few more of the updates you can expect from patch 1.6:
New weapons:
6 new firearms:
- Kappa (Smart Pistol)
- Senkoh LX (Tech Submachine Gun)
- Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
- VST-37 (Power Shotgun)
- MA70 HB (Power Light Machine Gun)
- Kyubi (Power Assault Rifle)
5 new melee weapons:
- Neurotoxin Knife (+ Iconic variant Blue Fang)
- Punknife (+ Iconic variant Headhunter)
- Claw (Axe)
- Razor (Machete)
- Cut-O-Matic (Chainsword)
Gameplay:
- Inverted camera axis will now also apply to Photo Mode.
- Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
- Added an option to modify V’s face and body at Ripperdoc clinics.
- V won’t continuously fidget in Character Creation anymore.
- Fixed an issue where it wasn’t possible to pick up loot from drones.
- Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
- Fixed NPC reaction when bumping into them.
- Fixed an issue where panicked NPCs were idling or crouching instead of using a designated “hands up” animation.
- If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
- Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
- Added a new AWD performance variant of the Thorton Colby called the CST40.
- Fixed an issue where vehicles went in reverse when braking at low speeds.
- Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing it to connect to it again.
- Fixed an issue where the Biomonitor didn’t restore Health in some circumstances.
- Fixed an issue where player’s HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
- Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.
You can check out all the updates, bug fixes, and improvements here.
There will also be a few PC-specific changes including Adjusted graphics setting presets to provide a higher quality setup.
With all these fixes and changes there are sure to be many who will pick up their consoles to play Cyberpunk 2077 once again after being disappointed by the numerous issues the game had previously.
This is fantastic news for fans of the game since it shows how committed the Cyberpunk 2077 devs are to improving the experience.