Skip to content

Cyberpunk 2077 Turned A Profit Within 24hrs


Cyberpunk has been in development for eight years and in just one day after release, the game has already made a profit, proving the popularity of this ARPG.

CD Projekt Red has said that the preorders alone had earned enough to pay back development and marketing costs.

This news comes via CD Projekt Red’s  65/2020 financial report which was released yesterday and lays out Cyberpunk 2077s success in straightforward business terms.

The report stated:

“The Management Board of CD PROJEKT S.A. with a registered office in Warsaw (hereinafter referred to as ‘the Company’) hereby announces that the estimated licensing royalties receivable by the Company in association with pre-order sales of Cyberpunk 2077 across all of its digital distribution channels have exceeded the sum of the following:

  • total development expenditures related to the game, and
  • the game’s marketing and promotional costs borne by the Company – either already incurred or anticipated for the remainder of 2020.”

So, in layman’s terms, the game was a major triumph for the company and will undoubtedly continue to rake in the cash for CD Projekt Red.

Cyberpunk 2077 has been a huge success and even though there have been some reported bugs detected early on by many players. Cd Projekt Red has already gone to work to repair the issues and has already released the first update, which will fix many bugs that were reported by players.

Cyberpunk 2077 Turned A Profit Within 24hrs

The success of Cyberpunk 2077 is not a big surprise though as Cd Projekt Red said at the beginning of this month that the game’s preorders were much higher than The Witcher 3: Wild Hunt and exceeded eight million preorders.

This makes Cyberpunk 2077 the biggest PC launch in history. The game has also reportedly drawn in more than one million players on Steam when it launched, which sets a new record for a singleplayer game.

CD Projekt Red hasn’t actually given us figures as to how much the game has cost to make, but its Q3 2020 earnings presentation cited non-GOG “development expenditures” from the beginning of 2018 of around $111 million.

They also said through their investor relations Twitter account that revenues from Steam alone surpassed $50 million more than two weeks before the game’s actual release.

I’m sure we will be hearing more about this subject as time goes on and more players indulge in Cyberpunk 2077. Don’t fret we will be there to catch the latest news and keep you up to date.