Moving On to New Horizons
Larian Studios, the creative force behind the critically acclaimed Baldur’s Gate 3, is closing the chapter on its Dungeons & Dragons (D&D) journey, with no plans for DLC, expansions, or future installments in the Baldur’s Gate series.
Originally known as Project Gustav, named after CEO Swen Vincke’s beloved dog, Baldur’s Gate 3 holds a special place in the studio’s heart. However, in a poignant metaphor for the studio’s decision, Vincke revealed during a talk at the Game Developers Conference that Gustav had passed away earlier this year.
“While Gustav, the dog, will always have a warm spot in our heart, so too will Baldur’s Gate,” Vincke expressed. “We’ll forever be proud of it, but we’re not going to continue in it. We’re not going to make new expansions which everybody is expecting. We’re not going to make Baldur’s Gate 4 which everybody is expecting us to do. We’re going to move on. We’re going to move away from D&D and we’re going to start making a new thing.”
I’d love to talk about what divine thing we’re working on but that would be announcing it and we’re not ready. Here's another picture of project Gustav though. pic.twitter.com/f9sMf49YDx
— Swen Vincke @where? (@LarAtLarian) October 5, 2018
Following these revelations, Larian’s publishing director, Michael ‘Cromwelp’ Douse, clarified on Twitter that updates for Baldur’s Gate 3 are still planned, but they will align with the existing content rather than introduce substantial DLC or expansion packs.

“We are a company of big ideas,” Vincke emphasized during his GDC talk. “We are not a company that’s made to create DLCs or expansions. We tried that actually, a few times. It failed every single time. It’s not our thing. Life is too short. Our ambitions are very large.”
Vincke further stated that the future of D&D lies in the hands of Wizards of the Coast, the IP owner. While Hasbro, the parent company of WotC, acknowledges the demand for great D&D games, Vincke believes that Larian has fulfilled its role and it’s time to embark on new endeavors.
In closing, Vincke likened the studio’s journey with Baldur’s Gate 3 to raising a beloved pet: “We did our job, and for us, it’s time to get a new puppy.”