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The Creator Of Suicide Squad Explains Why A Justice League Game Was Never Made

The-creator-of-Suicide-Squad-explains-why-a-Justice-League-game-was-never-made

Rocksteady had no interest in making a Justice League game, despite requests from fans

In a recent interview with Rocksteady Studios Production Manager Jack Hackett and Advanced Combat Designer Noel Chamberlain, the developers of the upcoming Suicide Squad: Kill the Justice League and the Batman Arkham series shed light on their decision not to create a straightforward Justice League game. Despite fan expectations, Rocksteady chose a unique narrative-driven approach, making the Justice League the antagonists and allowing players to control distinct characters.

Chamberlain highlighted Rocksteady’s commitment to a narrative-driven and story-oriented experience, emphasizing the excitement and intrigue for players to face the Justice League as both a challenge and a storyline element. Hackett added that the Justice League’s contrasting nature with the Suicide Squad offered a compelling narrative, exploring themes of good and evil while subverting expectations.

The decision also aligned with the game’s multiplayer elements, making the Suicide Squad more fitting protagonists. Hackett explained that the structure of the game, where players can interact, compete, and mess with each other, suits the nature of the Suicide Squad. The multiplayer dynamics, including taunting and role-playing, contribute to an entertaining atmosphere within the comic book world.

Ultimately, Rocksteady aimed to surprise and excite players with an unexpected narrative choice, providing an engaging and authentic experience in the Suicide Squad: Kill the Justice League, set to release on February 2nd.