Racoon seems like a walk in the part…
Some key points that this game offers:
- Four different campaigns
- Co-op play
- New C-Virus
- New enemy types
- Mercenary mode
- Skill point system
Gameplay & Controls:
Less Horror Survival, unfortunately, but a whole lot more Action has been packed into RE6.
The game handles and plays pretty smoothly, they upgraded the game controls immensely, we no longer have the Tank controls we have come to love and hate over the years. Now we can shoot and move as we go about our way. Adding to the heavily updated controls is sprinting, dashing, and combat role in any direction. Dash and slide your way towards victory, or take a heroic stand armed with all new melee moves and lay the hurting down on the new hordes that are bent on devouring you.

The game is more action shooter oriented now, there is also a feature where you can take cover against objects and even change the shoulder view of your character, however, as fun as the game is here, it lacks a lot that any shooter should have. With RE6 a lot of the RE essence is lost and abandoned, however, the new mechanics there is fun to be had, but it’s nothing special or spectacular.
The game features four campaigns, starting with Leon and his partner Helena caught in the middle of a conspiracy and a new Zombie Outbreak. There is Chris and his partner Piers who is taking on the new C-Virus type zombies. Then we have Jake and Sherry who are in all kinds of trouble and last but not least we have Ada in her own solo campaign. Each story arch is unique with unique gameplay and occurrences but they all tie into each other towards the end.

You can choose which character to play within his arch, and each character has some unique weapons, for example, Helena has the Hydra shotgun and Piers with the Anti-Material Rifle. Each campaign has its own theme and atmosphere, Leon and Ada’s are the only ones that have some real survival horror in them, Chris’s campaign is more running and shooting which was quite a let-down. Jake and Sherry’s campaign are a bit of a confusing mess, never knowing what’s really going on.
The inventory screen has been updated as well, it’s larger and you can carry more items, however, but at the cost of the item box. There is no longer a box where you can store additional items or weapons. Each character has all their weapons and items on them. The shop is also no longer present and you can’t upgrade weapons either.

However, the new skill point system makes up for that. As you play and complete levels you earn skill points, enemies also drop skill points. As you progress through the game you unlock skills that you can purchase and upgrade. These range from increased weapon damage, to picking up more ammo or increased damage against an enemy type. There are a variety of skills that can be purchased and some that can also be upgraded. Unlimited ammo can also be acquired once all the campaigns have been completed.
Graphics:
One of the things they got very right! The game is absolutely beautiful! From Leon’s leather jacket shiny reflection with the water dripping from it to Ada’s pants showing all her curves as she crawls through those ventilation shafts. The game’s lighting adds shadows and has gotten a massive upgrade from RE5.
The game’s rendering is incredible, there is so much detail, you often forget to shoot because you got distracted by the beauty that RE6 offers. Every level has been beautifully designed to offer us a visual marvel as you fight for our lives in them.

Character models are on par with the rest of the visuals. Facial features and expressions are simply amazing. The zombies and other creatures have never looked better than they do now. So much detail and so much in terms of appearance! Everything looks absolutely great.
Sounds:
As always, a great game isn’t great without a fantastic soundtrack. RE6 has that and it really enhances the overall quality of the game. Coupled with the fabulous background music you are set for an excellent experience.
Whether you are skulking around a frozen mountain top or swimming for your life to get away from a shark, you can be sure that the music is there to back it all up and hype up the occurrence to ensure your adrenaline is pumping.

Voice over artists did an amazing job here bringing their characters to life. Scripts are great every now and then, but what really makes them stand out is that they tie in facial expressions that accompany them.
Replayability:
RE games are all about replaying them. RE6 is no different, we have four campaigns waiting on us and when we complete them, then the fun only begins. Upgrade and buy skills to take the game on on a higher difficulty and earn some more skill points to buy some more… Infinity ammo doesn’t come cheap!

Mercenary mode is also back so we have that going for us and then there is already talk of more competitive modes coming soon.
MGR Gaming’s Conclusions:
Spoilers Ahead:
RE6 is fun and great in its own right. It just strayed too far off from what Resident Evil was initially about. Leon and Ada’s campaigns were great, with Ada’s offering quite the challenge being solo and that, but it was a true survival experience. Leon’s wasn’t too far off either. It was dark, it had its scary moments and for a moment it felt like Re again. Chris’s was mostly running and shooting, it was fun but it lacked many shooter mechanics, but it didn’t feel like a RE game at all.

Jakes was an utter mess, as fun as it was, it never really went anywhere, it really felt like Chris and Jake’s campaigns tied in with what we did with Leon and Ada. The experience just wasn’t as fun or entertaining as I would have wanted it to be and I am a massive Chris Redfield fan. He’s my go to zombie slayer, and this was a rather sad disappointment to see and play him here when we had what we did in RE5.
The new mechanics are rather great, they give us a massive improvement in manoeuvrability and a tactical advantage in every fight. I love it, I loved dashing forward propping up, and then round house kicking a zombie seeing three of them take flight. It is quite the experience, but it’s also what makes the game less survival horror and more action oriented, so it did come at a cost.

The story line is brilliant, the conspiracy, the double enemies, and the plot behind the plot. It was very well written and executed beautifully. It took completing most of the game to actually know and understand what was really going on. The different campaigns don’t play off all in the time, some a few months behind the others, so at first, it seems confusing, but the deeper you get the more you realize how well this was implemented.
As much as I wanted to love this game, I just don’t. Unfortunately, it’s more a Zombie shooter than a resident evil title and that’s what hurts the most here. I agree that all games must evolve and what they started with RE4 was amazing, but they changed it so much that it no longer feels like a Resident Evil game and that is too much…
The Official trailer for Resident Evil 6.

Additional Info:
Platforms: PC: PlayStation 3: PlayStation 4: Xbox 360: Xbox One: Nintendo Switch
Genre: Action: Adventure: Atmospheric: Casual: Co-op: Co-op Campaign: Female Protagonist: Horror: Local Co-Op: Multiplayer: Online Co-Op: Quick-Time Events: Resident Evil: Shooter: Singleplayer: Split Screen: Survival: Survival Horror: Third Person: Third-Person Shooter: Zombies
Censor Rating: Blood and Gore: Intense Violence: Nudity: Strong Language: Suggestive Themes
Age Rating: 17+
Developer: Capcom
Publisher: Capcom
Release Date: 2 October 2012
MGR Gaming Steam Curator:
https://store.steampowered.com/curator/32364038/