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The Elder Scrolls IV: Oblivion®: The Wizard’s Tower Review

Whether you are a Wizard or not, this is one Home away from home that is a must have.

Please note that this Review may contain spoilers from the Base game

Some key points that this game add on has to offer:

  1. New Home Base Locations.
Home
Now this is a place i can call home!

Replayability:

This DLC adds a Home Base to your game world where you can store, rest and complete other tasks in your off time when not adventuring.

Open
Welcome to your new Home.

MGR Gaming’s Conclusions:

The Elder Scrolls IV: Oblivion®: The Wizard’s Tower might not be a massive DLC, but this tiny DLC adds a Home like no other to your game world.

Your new home is a Castle that can be located in the Jerall Mountains. This beautiful little pad offers a wide range of services. Once you have purchased all its upgrades, you will have access to your own Botanical garden full of alchemical ingredients. Beautiful views from the top of your tower. These views can’t be enjoyed from anywhere else like this.

Garden
No Wizard tower is complete without a Garden!

Atronach Summoning; Summon one of the three different elemental types that will obey your every command. Instant teleportation to every mage’s guild.

A laboratory for your creation needs and another neat aspect is that you can perform your Enchanting and Spell making here as well.

Fast
Faster than fast travel.

Last but not least, a massive vault to store all your precious loot, and it comes with its own vault guardians.

MGR Gaming Score 9
Treasury
A place to store all our loot.

By: MGRza
Date: 26 April 2006

Additional info:

Platforms: PC: Xbox 360: PlayStation 3
Genre: RPG: Open World  
Censor Rating: Mature
Age Rating: 13
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Release Date: 25 April 2006

MGR Gaming Steam Curator:
https://store.steampowered.com/curator/32364038/