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Warhammer 40,000: Dawn of War III Review

Lead the Blood Ravens once more into the Fray…

Some key points that this game offers:

  1. Elites, new Uber powerful squads that you can call to the battle field.
  2. XP System that adds a whole new tier of capabilities to your gameplay.
  3. Giants, command the largest and most powerful units in the Warhammer universe.
Angelos
Death comes for you!

Gameplay & Controls:

The gameplay in Warhammer 40,000: Dawn of War III changed quite a lot from what we experienced in Warhammer 40,000: Dawn of War II: Retribution. At the core of the game we still have our RTS gameplay, its mechanics have been updated and several gameplay mechanics changed as well.

Powerful Elite units can be summoned onto the battlefield to aid you on your missions, these Elites are powerful enough to change the outcome of any battle and situation, no matter how dire the situation seems.

 Unlike the previous game where we had numerous campaign options to play as different factions, Warhammer 40,000: Dawn of War III offers one campaign where its split between the Blood Ravens, Eldar and Orks, playing a mission with each faction as the campaign progresses and the story unfolds.

Eldar
One of the Factions you control.

Personally, there is nothing wrong with this type of campaign, however it felt very short for me. It simply felt like the game was too short this time around, if there were more missions to play and enjoy it might have left a different end game feeling, but the way it played and ended for me felt short.

The keyboard controls changed quite a lot from what we had last time around, but this is to accommodate all the new elements and gameplay mechanics that were added.

Graphics:

The graphics at first might seem like a downgrade from previous instalments, however some changes under the hood can change these for you, depending on what your preference is.

The overall quality or detail of the graphics might not have been majorly updated since the last game release, however the battles, troop count and deployment are a lot bigger than they were before, so it is understandable that the graphics in some regard might not come across as super detailed for a new game.

Fuel
Fuel for the Fire…

Map creation received the same amount of effort as before, ensuring they are detailed, gorgeous and an absolute joy to explore and uncover. The map animations are on point as always delivering very lifelike experiences.

Sounds:

As always, the voice acting behind some of these soldiers are truly awe inspiring. Listening to them as they charge into battle truly feels encouraging at times. That over powering feeling that the game creates as you lead your armies into battle, it’s all so perfect.

The background music that accompanies the gameplay adds to that aura of excellence that the combined sound creates. Every level, every battle, every vocal aspect of this game feels alive with the stunning sounds and music that bring these aspects to life.

Gabriel
The Immortal Gabriel Angelos!

Replayability:

With Warhammer 40,000: Dawn of War III there are several new mechanics and plenty to do and grind out. Replay each mission until you’ve mastered them on the harder difficulties, or take things online and play against your fellow Warhammer lovers.

Multiplayer only ends when you stop playing. The lack of extra campaigns this time around does make the game feel a little limiting but there is still a lot to do and enjoy.

Incoming
Command powerful Troops.

MGR Gaming’s Conclusions:
Spoilers ahead:

As each new Dawn of War game was released over the years it had new mechanics and gameplay that we loved dearly or that we weren’t too fond off, Retribution was one step a little too far. It was an amazing game with a fantastic story and follow up from its previous instalments. There were just too many gameplay mechanics that changed that made it feel less like a sequel and more like a different game.

Warhammer 40,000: Dawn of War III is no different, again we have a fantastic game with so much potential but a lot of it changes again, some for the better and others not so much. I really liked that they gave us more building options again. The increased troop count is also a nice change of pace. The new elites and xp system are also a stunning add on to the game.

There’s several other improvements and changes to the game that really improves it as a game and a follow up game, however there are a few things that diminish that too, the biggest some might say is that Relic went and tried to make Warhammer 40,000: Dawn of War III a MOBA based game. This to some if not most is the biggest let down currently for the game.

Past
You cannot outrun your past.

From pure strategic thinking and actions, the game changed to clicks here and there. The loss of all the extra races that we had in the previous instalment was another let down, sure one can understand that a whole bunch of new concepts were invested into this title, especially the new troops and larger than life battles, but limiting the game to just three factions was disappointing.

Last but not least, the joined campaign where you play a handful of missions divided into three different races, this too was not a good idea. The game reached its conclusion way too soon this way.

There is a lot to think about when you look at this game, as a Die-Hard fan myself I have a lot of conflicting emotions with this game, I want to love it but there is so much about it that I’m struggling to love… It is totally playable and enjoyable whether you play the campaign mode or online. It just doesn’t have that same feel that the previous ones had.

MGR Gaming Score 5

Additional info:

Platforms: PC: Mac: Linux
Genre: RPG: Strategy: RTS: Warhammer 40k
Censor Rating: Mature
Age Rating: 18
Developer: Relic Entertainment: Feral Interactive (Mac): Feral Interactive (Linux)
Publisher: SEGA: Feral Interactive (Mac): Feral Interactive (Linux)
Release Date: 27 April 2017

War
There is only War!

MGR Gaming Steam Curator:
https://store.steampowered.com/curator/32364038/