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Dragon’s Dogma 2 Director Uses Clever Narrative Tool For Newcomer-Friendly Experience


Not knowing a thing about this world is absolutely OK

Hideaki Itsuno, the director of Dragon’s Dogma 2, claims that newcomers to the series will not be disappointed if they don’t play the first game, thanks to a key narrative device: amnesia.

Itsuno stated in an interview with GamesRadar+ as part of their Big in 2024 series that while Dragon’s Dogma 2 draws on ideas from the first game – most notably its setting and the AI ‘Pawns’ that accompany you on your journey – familiarity with the original is only “useful,” not a prerequisite for enjoying the sequel.

Dragon's Dogma 2

“The game starts off with a main character who has lost their memory,” Itsuno said in the interview. That means that the developers were able “to have characters around you explain things to get you up to speed. So even if this is your first time playing Dragon’s Dogma, you can safely dive in.”

Amnesia may not be the most inventive storytelling device, but it appears to be a useful tool to have on hand when making a sequel to a cult classic from 12 years ago. I’d say there’s a lot more interest in Dragon’s Dogma 2 than I’ve seen in the previous decade for the original game, and while that doesn’t mean Dragon’s Dogma doesn’t deserve its flowers, it does mean that a lot of newcomers are likely entering its world for the first time. With that in mind, a narrative blank slate appears to be quite useful.